Tag Archives: animation

Spatter and Spark

Another year-and-a-bit, another successful client project! As of a few weeks ago, Polk Street Press shipped a brand-new storybook, Spatter and Spark. It’s a genuinely endearing tale of two best friends solving problems together in a way that five-year-olds will … Continue reading

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Premature Completion: An Embarrassing Problem

Working on a project recently, Jerry and I came across an odd bug. We have a two-level UI that allows the user to navigate between several different scroll views. For the sake of keeping things pretty, we want to reset … Continue reading

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SMShadowedLayer

Impetus For a recent project, we needed to “simulate” or “fake” the look of pieces of paper in a physical environment. We didn’t need fancy physical modeling or curves and curls and folds, just perspective and shadowing during an animation. … Continue reading

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Goodnight Safari

We’ve mentioned a couple of times over the past few months that there’s a side project keeping us busy. Today we are proud to announce that said project has shipped, and we can tell you all about it (except for … Continue reading

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Lion: Breaking the Boundaries

New operating systems always bring so much to be annoyed by. In an attempt (perhaps already failed!) to look less like a curmudgeon, I’m going to talk about one of these things in a constructive way. Full-Screen Animations in Non-Full-Screen … Continue reading

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CALayer’s Parallel Universe

Ever tried to animate a UIView’s position?  It’s easy, using UIView animation class methods like animateWithDuration:animations: and friends.  Simply change the position inside the “animations” block, et voila, a pretty animation with the duration of your choice. But have you … Continue reading

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