Category Archives: Software

Jot

Hi folks. Joel here. It’s been a while since this blog has been up to much, hasn’t it? Well, after a lot of privately-owned work about which I was not meant to blog, I’ve got something I can talk publicly … Continue reading

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Repartee

Spaceman Labs was founded on one principle: that we are two extremely debonair individuals capable of making extremely excellent iOS apps. Today we advance this hypothesis by introducing our flagship app, Repartee. In truth, Repartee is the app we created … Continue reading

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Compares

Big News. As you may know, in October of 2012 Jerry and I left our day jobs in order to start Spaceman Labs. Our goal was to leverage our extensive knowledge and category-spanning experience on Apple mobile devices to build … Continue reading

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How To Support Old iOS SDK’s in Xcode 5

OH NOES, APPLE REMOVED SUPPORT FOR IOS 6 IN XCODE 5 *FIST SHAKE* !!!! This is a sentiment I’ve seen a on twitter an awful lot in the last few days, and it’s not exactly accurate. The truth is, Apple … Continue reading

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SMSquashView

Why Now? Why Me? Lately we’ve been hearing a lot about adding personality and interest to apps with subtle animation, rather than with complex textures. As an animation guy from old times*, I couldn’t be happier about this new focus … Continue reading

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WWDC Blast

Early this morning we and our friend Alex C. Schaefer launched a new project of special interest to iOS and Mac developers. WWDC Blast is a free service to inform you via SMS the very moment that WWDC tickets go … Continue reading

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Spatter and Spark

Another year-and-a-bit, another successful client project! As of a few weeks ago, Polk Street Press shipped a brand-new storybook, Spatter and Spark. It’s a genuinely endearing tale of two best friends solving problems together in a way that five-year-olds will … Continue reading

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SMShadowedLayer

Impetus For a recent project, we needed to “simulate” or “fake” the look of pieces of paper in a physical environment. We didn’t need fancy physical modeling or curves and curls and folds, just perspective and shadowing during an animation. … Continue reading

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Goodnight Safari

We’ve mentioned a couple of times over the past few months that there’s a side project keeping us busy. Today we are proud to announce that said project has shipped, and we can tell you all about it (except for … Continue reading

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Sim Deploy

The iPhone Simulator is a big part of any iOS developer’s workflow, but running any apps in the simulator that weren’t put there by Xcode can be a major pain. Generally the simulator is considered a developers tool, so what’s … Continue reading

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