Tag Archives: core animation

SMSquashView

Why Now? Why Me? Lately we’ve been hearing a lot about adding personality and interest to apps with subtle animation, rather than with complex textures. As an animation guy from old times*, I couldn’t be happier about this new focus … Continue reading

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Spatter and Spark

Another year-and-a-bit, another successful client project! As of a few weeks ago, Polk Street Press shipped a brand-new storybook, Spatter and Spark. It’s a genuinely endearing tale of two best friends solving problems together in a way that five-year-olds will … Continue reading

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Premature Completion: An Embarrassing Problem

Working on a project recently, Jerry and I came across an odd bug. We have a two-level UI that allows the user to navigate between several different scroll views. For the sake of keeping things pretty, we want to reset … Continue reading

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SMShadowedLayer

Impetus For a recent project, we needed to “simulate” or “fake” the look of pieces of paper in a physical environment. We didn’t need fancy physical modeling or curves and curls and folds, just perspective and shadowing during an animation. … Continue reading

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Mistakes Were Made: Integral Bounds

Here’s another mistake from the day job. (Why do they pay us? Because we do eventually find and correct our errors?) “Misaligned” CATextLayers As you may know, the Core Animation instrument has a flag to “Color Misaligned Images“. This is … Continue reading

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CALayer Internals: Contents

It’s right there in the CALayer documentation: contents An object that provides the contents of the layer. Animatable. @property(retain) id contents Discussion A layer can set this property to a CGImageRef to display the image as its contents. The default value is nil. There’s … Continue reading

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CALayer’s Parallel Universe

Ever tried to animate a UIView’s position?  It’s easy, using UIView animation class methods like animateWithDuration:animations: and friends.  Simply change the position inside the “animations” block, et voila, a pretty animation with the duration of your choice. But have you … Continue reading

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CALayers v. CGLayers, or, Which Layer, Player?

What’s the Deal? An evergreen source of confusion for developers new to graphics on iOS is the existence of multiple Apple-provided graphics frameworks, and multiple “layer” objects within those frameworks.  We’re told to use Core Animation for compositing and animation, … Continue reading

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